![]() Let alone the temptation of crafting material lying close by, overriding the desperation for the next bonfire-esque checkpoint. To have you decide whether to pick individual foes off one at a time or gamble with the prospect that many could rush you in one go. If you’ve played the base game, you’ll already be familiar with the nature of how enemies are scattered and how the gameplay always manages to keep you on your toes. ![]() Made even more crucial thanks to the addition of some new enemy types - hostiles whose defeat is, naturally, circumvented after plenty of player deaths. But if you can cast aside the thin pretense of a story here (an issue that in the end didn’t affect too greatly the base game’s benefits) Swamps of Corsus still provides a satisfying array of bosses to overcome and a dungeon template that, while follows the procedural nature of previous, still leads to some tense and tactical decision-making during one’s progression. Who to side with especially, given the “narrative” at play. More disappointing is that there’s no end choice the player can partake in other than to fight the final boss or not. As such it’s disappointing that this becomes less an additional side-story and more simply a dressing-up of eventual bosses to take down and “adventures” (as the game dubs it) to re-roll again and again so as to see all that which the DLC has to offer. Though it’s really more a backdrop for the DLC’s other variables (new dungeon, new bosses, new equipment, etc.) to better shine. The first being that Swamps of Corsus is less an entirely new story, more an elaborating on an optional quest some players may or may not have invested in during the base game. While the promotional material would have you believe this is an entirely new storyline - with quests, boss battles and accompanying loot to gather - the reality is far more straight-forward and less extravagant. In condensing the experience down and homing in on the highs and what it got right, Swamps of Corsus will give fans plenty of reason (and content) to invest a further 10 – 15 hours minimum with a DLC package that is well worth the value proposition.Īs noted, Swamps of Corsus‘ offerings can essentially be split into two halves: the aforementioned, stand-alone Survival Mode (which we’ll get to) and firstly, an expanded version of the setting of Corsus itself. Further adding to the many reasons why Remnant: From the Ashes was one of 2019’s hidden gems. ![]() Some of Remnant‘s former issues do unfortunately linger and while it may not rectify all minor, lingering frustrations, it’s the new Survival Mode particularly where this DLC shines. The game was not without its failings via a lackluster story and some all-too-similar approaches to boss design in parts, but the strength of its general premise with the moment-to-moment gameplay and temptation of better/more interesting weapons and loot, meant that while not firing on all cylinders, Remnant was at least succeeding in the areas where it mattered.Īfter eight-or-so months of tweaks and smaller-scale updates, the first major DLC, Swamps of Corsus, arrives feeling like both an extension and in parts a purer vision on everything that warranted so many repeat visits in the base game. Whether it was the satisfying gunplay or the sheer marvel that procedurally-generated “campaigns” could work surprisingly well in this structure - the latter point, on its own, enough a justification for this game’s recommendation more so than the obvious attraction that was its emphasis on challenge and difficulty. A game whose take on shooter-orientated, action RPGs delivered an impressively solid-though-flawed foundation. ![]() In the closing comments of our review of the base game last August, we spoke of genuine hope that developer Gunfire Games could build on Remnant: From the Ashes. ![]()
0 Comments
Leave a Reply. |